The making of original D&D: 1970 – 1977 

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Over the past five decades, Dungeons & Dragons have evolved and expanded, continually pushing the boundaries of what is possible in tabletop gaming. Rulebooks, supplements, and expansions have been released, offering players new options for characters, settings, and adventures. From the medieval-inspired realms of the classic Forgotten Realms setting, to the horror themed world of Ravenloft and the steampunk wonders of Eberron, D&D has explored a vast tapestry of genres and themes, keeping the game fresh and entertaining.

To mark the 50th Anniversary, a new book about how Dungeon’s & Dragons came to be, has been released.  The Making of Original D&D is an extraordinary collection of rare documents that shed light on the game’s origin story. It contains materials never released to the public, including Gary Gygax’s first draft, and early published writings such as the 1974 original D&D “white box” booklets and supplements. Each document is featured alongside insightful commentary from one of the game’s foremost historians, Jon Peterson. 

D&D is here to stay

In the realm of tabletop gaming, few titles command the same level of reverence and admiration as D&D. Since its first publication in 1974 by Gary Gygax and Dave Arneson, Dungeons & Dragons has captivated the hearts and minds of millions worldwide, shaping the landscape of gaming and inspiring a generation of players.

From character creation to decision-making during gameplay, every choice matters and contributes to the unfolding narrative. This collaborative storytelling aspect has fostered a sense of camaraderie and shared experience among players, making it one of the top table top games for socializing and networking. Many would agree that strong friendships have been forged because of the game.

Launch of new Player’s Handbook

Fans can look forward to a new, revised and expanded Player’s Handbook that will be launched in September this year. It is the biggest Player’s Handbook in Dungeons & Dragons history, and reflects ten years of feedback from the D&D community worldwide. The Handbook contains rules for character creation and advancement, exploration, combat, equipment, spells, and much more.

Unplug and Play

In 2024, the game’s legacy is stronger than ever and continues to thrive. Events company Unplug Yourself hosts numerous D&D events in main cities all over South Africa, attracting many players, both newbies and pros. Over the past few years, Unplug Yourself has held DM Bootcamps where D&D enthusiasts have learned the techniques and story-telling skills to become Dungeon Masters. For more information go to www.unplugyourself.co.za and follow @unplugyourselfza